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Wolfenstein wiki mutants5/16/2023 Similarly to Officers, bringing a machine gun or chaingun to fight Mutants will trivialize them.įrom The Official Wolfenstein 3D Hint Book: This is an effective way to heighten the player's vigilance, but if overdone can become annoying. As a result many mappers seeking to enhance the challenge of a level might hide mutants around corners. As a result, if a mutant sees the player before the player sees the mutant then the player's first warning that mutant is present would be from sustaining heavy damage from gunfire. Unlike most other enemies, a mutant does not announce its presence when alerted. Perhaps the Mutant's greatest asset is its silent approach. It would matter very little anyway, as being point-blank while they fire their rapidly repeating shots would mean a swift death anyway. While in both lore and visuals a mutant is swinging two cleavers while attacking there is no distinction in the code that causes them to deal extra melee damage. When attacking, a mutant fires two consecutive shots, making their attack essentially half of an SS's machine gun burst. However, a mutant can still pack a wollop via their fire rate and stealth approach. The Mutant's health is between that of a Guard and an Officer, with its movement speed being similar to a Guard's. A third arm is also surgically grafted into their chest to carry their handgun so their other two arms can carry cleavers. Mutants are created via a serum that turns their blood into a purple slime. Mutants were also present in Castle Nuremberg during the events of Spear of Destiny, growing more prevalent the closer the player gets to battling the Übermutant. Because of this, in Wolfenstein 3D Mutants only appear in Castle Hollehammer in Episode 2 and the secret level of Episode 6. The Mutant is the creation of Doctor Schabbs as part of Operation: Eisenfaust, a secret Nazi plot to create supersoldiers by bringing fallen soldiers back from the dead.
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